In July 2024, I first wrote about the game “Road to Vostok,” which was in development at the time, on my Patreon page.
What’s special about this game for me isn’t necessarily the survival thriller genre, but rather its origins as a Unity game and its subsequent transition to the Godot Engine. The developer log, which is very well documented, demonstrates that even projects of this size can be handled by the free and open-source Godot engine.
Starting in April 2007, this game will be available as Early Access on Steam (a demo for Windows is already available there):
https://store.steampowered.com/app/1963610/Road_to_Vostok/
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan, and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Congratulations to the developers!
Here’s the link to the trailer: https://youtu.be/OTFgTRsz43Q?si=UT_cw2eYJytTQXg6
Projects like this motivate me to create my own worlds in Godot, in 2d or 3d. For beginners and advanced programmers.
If you’d like to learn more about Godot and Game Development, you can find my German-language online courses here: https://visualisierungs-akademie.ch/
I offer also English-language courses through the pixeltrain Academy: https://www.pixeltrain.net/pixeltrains-academy/
I look forward to seeing you there!
Helge