Only recently, at the end of January 2026, the new stable version Godot 4.6 was released.
With this release and the first bugfix patch shortly afterwards in mid-February, the development of Godot 4.7 is now progressing in great strides.
Today the second Godot 4.7 Dev2 was released.
So if you want to look into the future and directly dive into some new features, you can find builds for the various platforms here:
👉 https://godotengine.org/download/archive/4.7-dev2/
Some of the highlights so far:
- Add support for copy/paste of section/category properties
- Use monospaced font for code names in UI
- Collapse groups in animation track editor
- Support HDR output for Apple
- Add a scene painter tool for 2D
- Bult-in VirtualJoystick for mobile games (Joypad controls)
- Drawable Textures
- Enable Path3D collider snapping
- and much more
Image from „Horripilant – A game by Pas Game“